EUV vs DUV Lithography: What Is the Difference?
Lithography prints circuit patterns on the wafer with light. DUV (deep ultraviolet) lithography uses 193 nm light from an ArF laser, with lenses and a layer of water between the lens and wafer (immersion). EUV (extreme ultraviolet) lithography uses 13.5 nm light, so it can print far finer patterns in a single exposure, but the light is absorbed by almost everything, so the whole system must be built from mirrors in a vacuum. EUV is far more expensive and complex.
| Aspect | DUV (ArF immersion) | EUV |
|---|---|---|
| Wavelength | 193 nm | 13.5 nm |
| Light source | ArF excimer laser | Laser-produced plasma: a laser hits tiny droplets of molten tin |
| Optics | Lenses (refractive), with water between the last lens and the wafer in immersion systems | Only mirrors (reflective multilayers), because almost every material absorbs EUV light |
| Photomask | Transmissive mask made of quartz | Reflective mask with a multilayer coating |
| Environment | Air or nitrogen, plus the immersion water | Vacuum |
| Resolution | Single exposure resolves pitches down to about 80 nm; finer patterns need multiple patterning | Single exposure can print pitches around 30 nm or below; High-NA EUV goes further |
| Process complexity | Multiple patterning (such as SADP, SAQP) multiplies the number of steps | Fewer steps for the finest layers, but new challenges in resists and masks |
| Main defects | Overlay errors and defects from multiple patterning | Stochastic defects caused by the small number of photons, and mask defects |
| Tool cost | Tens of millions of dollars per tool | Well over a hundred million dollars per tool |
| Suppliers | ASML, Nikon and others | ASML is effectively the only supplier |
| Typical use | Most layers of most chips, including advanced ones | The most critical, finest layers at roughly the 7 nm class and below |
Figures are typical orders of magnitude and vary by process generation and product.